The variety on offer is actually very pleasant but geographically it just makes no sense.AT ALL. Drangleic is not a country but a series of independent zones. There is a reason most playthroughs involve a shield people. you cannot aim properly with magic unless you lock on, and your mobility in crippled to fatal levels when you do. All the while looking frozen in its striking pose until it suddenly attacks the second I stop my futile strafing. But it just ruins the immersion for a giant armoured tortoise knight to just rotate whilst tracking my character. I can deal with this mechanically since perfectly timed dodges are one of the mainstays of my beloved monster hunter series. enemies are on turn tables until they strike. Monsters killed you in previous Souls because you were not good enough, now it might just be that you don’t have the HP to survive any of their auto aim attacks. The logic of having to face a monster you couldn’t beat with an ever diminishing chance of success upon successive tries is just baffling. In a similar vein, you lose maximum health upon every death and the rare item that restores your health is too rare for a game in which you are supposed to die countless times. weapons degrade very rapidly and repairs are frustrated by the rarity of materials that require them. But the punishment comes from poorly conceived and/or implemented sources. The thing is that, as I said before, Dark Souls II just doesn't "get it." Yes it is an enjoyable and punishing action RPG. The lore was interesting but the anaemic plot was best ignored in favour of weaving your own tale. You felt things when playing these games, had emotional investment in your own stories. This is the source of the emotional payoff that has made the souls game's such instant smash hits. Hate is the single most important part here, you hate the bosses and want to laugh over their dissolving corpses after countless violent deaths at their hands or more grotesque appendages. You are no more important than everything that hates you, and die just as easily as the animate things that hate you. What drives the Souls games is that the brutal difficulty is a cog in the wheel of a machine that spins out a tale summed up as follows: This world hates you, everything in this world hates you and wants to kill you. It is not in fact about difficulty but about the ambiance and immersion provided by a cruel and merciless world. The new design team I fear, has misunderstood the proverbial 'Soul' of the Souls series. But in the wrong ways more often than not. The main problem with Dark Souls II is ironically that it has accomplished what it set out to do. Any souls game will rip you to shreds if you expect a mainstream action game, be prepared to die. The goal here is the tried and true sequel creed of “bigger, badder, more badass”, From Software has been explicit about this from the get-go but the usual hype train might have been boarded by some unfortunates swept up by said hype. I beat both several times, I dance with wolves! Sif, I really wish there had been another way buddy, better you than me though :( And fundamentally this is a very interesting game in what it tries to accomplish as a sequel instead of a spiritual successor. I will elaborate below, but if you are the type to be insulted by the notion of a controller being used to play a PC game…well I think you might do yourself a favour and just avoid this game for now… I own demon's souls (PS3) and darks souls 1 (PC, modded to glory). These flaws keep it from greatness, but the source material the game is built from is simply too good for it to be crap. The developers have made the fatal error of confusing obtuse and irrational mechanics for challenge and the result is a game that is difficult in all the wrong ways. It is an enjoyable game with glaring flaws in its design philosophies and polish. It is an enjoyable game with All in all Darksouls II feels like a heartfelt but misguided homage to the series, rather than an entry in it. All in all Darksouls II feels like a heartfelt but misguided homage to the series, rather than an entry in it.
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